Weekly Side Quest

The idea

What is a side quest?

A side quest is an optional adventure you take on beside the main story. It isn't required to finish the game — or the year — but it's usually where the strange, memorable stuff happens.

In games

In role-playing games, the main quest carries the plot: defeat the villain, save the realm, reach the ending. Side quests sit off to the side — a stranger in a tavern, a locked door, a map marker you weren't told about. They're short, self-contained and voluntary, and players chase them for the rewards, the world-building and the sheer fun of the detour.

In real life

The phrase escaped gaming a while back. A real-life side quest is a small, deliberate detour from your ordinary week: taking a different route home, cooking a dish from a country you've never visited, going to an open mic, calling a relative you haven't spoken to in a year. It's low stakes, it's optional, and it's the opposite of the routine that makes months blur together.

Side quest vs. main quest

How to run one every week

  1. Claim it. Every Monday at noon, pick one quest you've never done.
  2. Do it. You have seven days — that's the whole constraint.
  3. Prove it. Come back with notes and a photo so the week actually counts for something.

That's the whole philosophy behind Weekly Side Quest: 210 ideas, one pick a week, and a public wall of evidence from everyone else running the same week.

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